Summary
Seyun Jang is a seasoned game engine developer with over 10 years' experience specializing in Unity and Unreal Engine for both game and non-game applications. He has delivered practical solutions—from AI-driven high-fidelity virtual humans and pixel-streaming video generation to VR evacuation training and visual factory control systems—often improving user satisfaction or operational efficiency by measurable margins. As a freelance developer and former Unity Developer Relations engineer, he combines deep engine knowledge with hands-on C++/Blueprint and tooling expertise, plus a knack for translating complex domains (robotics, manufacturing, eldercare) into accessible visual/ block-based interfaces. Seyun also brings a strong teaching and research background, having trained industry teams at NCSoft, Nexon, and Hyundai and developed educational robot programming editors. Based in Seoul, he’s particularly interested in unconventional, non-game uses of game engines and often focuses on human-centered, efficiency-driven solutions.
10 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Information & Communication Engineering, Bachelor's degree, Information & Communication Engineering at Hansung University
English