Shady Tantawy is a Technical Artist with nine years of experience blending computer science and visual art to create performant real-time VFX, shaders, and tools for games and cinematics. Based in Cairo, he has shipped work across Unreal Engine, Houdini, Blender and Substance, contributing to award-winning titles and complex Niagara conversions and optimizations. He pairs hands-on shader and simulation craft (FluidNinja, flipbooks, Houdini sims) with Python-driven automation and editor tooling to speed pipelines and solve rendering bottlenecks. His background spans level design, gameplay programming in Unity/C#, and bespoke freelance projects, giving him a pragmatic understanding of both production and prototyping. Notably, he builds reproducible workflows—documented tools and conversion pipelines—that bridge artists and engineers. Curious and self-taught, he’s equally at home scripting pipeline utilities as authoring cinematic VFX.
9 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Science & Engineering, Bachelor's degree, Computer Science & Engineering at The German University in Cairo
Contributions:13 PRs, 40 pushes, 4 branches in 2 years 9 months
ruby-on-railsnotesrailsrails-applicationruby
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