Summary
Shahman Sharifuddin is a Senior UI Technical Artist with a decade of experience bridging art and engineering in both games and software, currently leading UI development on Ubisoft Singapore’s Skull & Bones. He specializes in UI/UX design, technical integration, and tooling—authoring HUDs, menus, and accessibility solutions while pushing UI technology and aspect-ratio/font robustness for large-scale titles. Comfortable switching between startup engineering roles and AAA pipelines, Shahman pairs hands-on implementation (Scaleform/UE, mobile apps, Xamarin) with mentoring and team leadership, having converted interns into full-time contributors. Driven by a continual hunger to master new skills, he combines disciplined craftsmanship with a pragmatic, cross-disciplinary perspective that helps translate creative direction into reliable, production-ready UI systems.
10 years of coding experience
9 years of employment as a software developer
BSc (Hons) in Games Technology, Games Programming, BSc (Hons) in Games Technology, Games Programming at Limkokwing University of Creative Technology