Shane Calimlim is a seasoned engine programmer with 11 years of experience building and maintaining game engines across consoles and PC, currently contributing to Yacht Club Games as a "Technical Janitor" focused on Shovel Knight engine improvements, ports, release support, and a new 3D engine. Previously he led engine development at WayForward, architecting an internal engine that ran on more than ten platforms and shipping core systems and tools. He combines deep low-level systems expertise with a maker's pragmatism: his goal is to remove barriers so creative teams can ship without compromise. Comfortable across front- and back-end development from his early work on scalable browser games, Shane balances long-term engine architecture with hands-on bug fixes and platform ports. Based in California, he brings a rare mix of portability-focused engineering and release-driven craftsmanship that keeps games performant and shipping.
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Shane Calimlim - Technical Janitor at Yacht Club Games