Shane Dunne is a seasoned software engineer and president of Shane Dunne and Associates with a decade of experience building audio software and plugins. Based in Nova Scotia, he blends deep technical craftsmanship with entrepreneurial leadership, shipping cross-platform audio effects for macOS, iOS and Windows. An active open-source contributor to the prominent AudioKit project, he implemented chorus and flanger demos, core module enhancements, and fixes that improved build reliability across platforms. He pairs low-level audio engineering skills with practical product instincts, routinely moving prototype DSP work into playable demos. Outside work he balances code with a passion for music, informing both his engineering choices and user-focused design.
Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
Role in this project:
Audio Engineer/Audio Plugin Developer
Contributions:204 commits, 33 PRs, 75 pushes in 1 year 11 months
Contributions summary:Shane significantly contributed to the `audiokit/audiokit` repository by implementing audio effects. They added and implemented a Mac-only demo program for chorus and flanger effects, and also developed source code changes to the Core Module which is the heart of those. They also worked on the Windows VST and iOS versions of the related code, which also involved the implementation and testing of various components in the audio plugin. Furthermore, they are responsible for fixing some compilation issues to make sure the project can be compiled.
Revised versions of Reiss and McPherson's "Audio Effects" examples
Contributions:77 commits, 2 PRs, 67 pushes in 6 months
midiaudioaudio-effectvoiceoveraudio-effects
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Shane Dunne - President at Shane Dunne and Associates, Inc.