ShaneΒ Handley

Melbourne, Victoria, Australia
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Summary

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Rockstar
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Top School
Shane Handley is a versatile full-stack web developer with 10 years of digital agency experience and a recent focus on retail technology, seeking remote contract roles (not Java positions). He ships production-ready systems across PHP, Java MVC/REST, Node/React, AWS and CI/CD, and brings hands-on DevOps experience from contributions to the Serverless Framework. An active Rustacean, Shane has improved memory-safe web rendering and DOM behavior in Servo and added UX-focused features in Rust projects like conrod and Veloren. He’s driven by continuous learning, committed to delivery excellence, and known for tackling tricky interoperability and standards-compliance issues that quietly improve long-term maintainability.
code10 years of coding experience
bookRadiography & Medical Imaging, Radiography & Medical Imaging at Monash University
bookApplied Physics, Applied Physics at RMIT University
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Github Skills (38)

webbrowser10
web-platform10
browser10
audio10
dom-manipulation10
aws10
html10
serverless10
rust10
game-development10
windows-gui10
text-editing10
servo9
widgets9
javascript9

Programming languages (7)

MDXTypeScriptShellRustJavaScriptGleamHTML

Github contributions (5)

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veloren/veloren

Sep 2019 - Aug 2020

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
userFull-stack Developer
Contributions:237 commits in 10 months
Contributions summary:Shane primarily contributed to the Voxygen project by implementing and refining features related to audio settings and sound effects within the game. This involved modifying the UI for audio controls, adding new audio settings, and integrating a system to trigger sound effects based on in-game events like movement and combat actions. Additionally, the user made adjustments to the game's menu to include title music and address connection timeout issues, indicating a focus on both backend and frontend elements. Further commits include fixes to character loading and character selection screen.
gamerpgsubmitvoxelsdwarf-fortress
PistonDevelopers/conrod

Oct 2019 - Dec 2021

An easy-to-use, 2D GUI library written entirely in Rust.
Role in this project:
userFull-stack Developer
Contributions:15 commits, 7 PRs, 7 pushes in 2 years 2 months
Contributions summary:Shane contributed to the `conrod` GUI library, adding features related to text editing. Their work included implementing copy and paste functionality, double-click word selection, and selection via shift+click. The user also made improvements to code tidiness and fixed issues with text selection at the beginning or end of text, demonstrating a focus on improving the user experience.
user-interfacegui-libraryrustguiegui
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