Summary
Shane Lillie is a Senior Software Engineer in Portland, Oregon with 11 years of professional experience and over a decade building multi-language SaaS instant messaging and game service backends. He combines deep systems and cloud expertise—especially Rust, Go, C++, C#, Python, and Typescript—with hands-on game-engine work in Unity3D and Godot, and a proven track record of designing and migrating large-scale AWS game infrastructures. Shane has led service modernization and deployment tooling efforts (including a Rust-based GameLift deployment CLI) and has practical experience with STUN/TURN, peer-to-peer relaying, and server allocation for bare-metal and cloud servers. Comfortable working remotely across regions, he’s known for quickly digesting varied tasks and shipping pragmatic architecture and design improvements. As a founder of a small studio and a senior engineer at companies from Meta to New Relic, he blends entrepreneurial initiative with cross-studio collaboration and mentoring. He’s self-directed with a quietly evident focus on evolving robust, maintainable service architectures rather than flashy surface features.
11 years of coding experience
20 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Boise State University
English