Shane Lillie

Senior Software Engineer at New Relic

Portland, Oregon, United States
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Summary

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Senior
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Shane Lillie is a Senior Software Engineer in Portland, Oregon with 11 years of professional experience and over a decade building multi-language SaaS instant messaging and game service backends. He combines deep systems and cloud expertise—especially Rust, Go, C++, C#, Python, and Typescript—with hands-on game-engine work in Unity3D and Godot, and a proven track record of designing and migrating large-scale AWS game infrastructures. Shane has led service modernization and deployment tooling efforts (including a Rust-based GameLift deployment CLI) and has practical experience with STUN/TURN, peer-to-peer relaying, and server allocation for bare-metal and cloud servers. Comfortable working remotely across regions, he’s known for quickly digesting varied tasks and shipping pragmatic architecture and design improvements. As a founder of a small studio and a senior engineer at companies from Meta to New Relic, he blends entrepreneurial initiative with cross-studio collaboration and mentoring. He’s self-directed with a quietly evident focus on evolving robust, maintainable service architectures rather than flashy surface features.
code11 years of coding experience
job20 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Boise State University
languagesEnglish
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31reputation
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1answer
0questions
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Github Skills (150)

terraform10
visual-studio10
game-development10
terraform-module10
data-driven10
jam10
godot10
game-engine10
editor10
rust10
angular10
electron10
graph10
typescript10
vscode-extension10

Programming languages (9)

C#TypeScriptShellC++RustCCMakeGo

Github contributions (5)

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pdxparrot/assets

Jan 2020 - Feb 2023

Contributions:156 pushes, 1 branch in 3 years 1 month
Luminoth/EnergonServices

Dec 2017 - Aug 2020

Contributions:3 PRs, 5 pushes, 1 branch in 2 years 9 months
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