Summary
Shane Rasmussen is a pragmatic software engineer with nine years of cross-disciplinary experience building industrial automation, real-time data pipelines, and interactive game systems. He blends hands-on implementation with process improvement—driving multi-line Ignition upgrades, automating reporting that unlocked nearly $1M in annual gains, and architecting sensor-driven ML pipelines that cut delivery times and costs substantially. Comfortable leading teams and getting “hands dirty,” he has shipped production-grade solutions in manufacturing, VR/Unreal Engine, and SaaS contexts while also teaching Unreal Engine courses. Based in Elgin, Oregon, Shane balances roles as a developer, instructor, and indie creator, bringing empathy for non-technical users through intuitive UIs that democratize model deployment. Colleagues rely on him when tough problems require both systems thinking and late-night grind.
9 years of coding experience
7 years of employment as a software developer
The University of Utah