Shane Ryan

Software Engineer at Gametime

Portland, Oregon, United States
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Summary

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Senior
🎓
Top School
Shane Ryan is a Portland-based Software Engineer with eight years of experience building front-end applications and back-end utilities using JavaScript and TypeScript. He has delivered enterprise React/Redux interfaces and Node.js Lambda services, including a robust Excel generation engine and an HTML-to-OOXML transformation pipeline for document reporting. Currently a front-end engineer at Gametime after a year at NWEA, he combines pragmatic problem-solving with a strong testing habit (Jest) and hands-on bug diagnosis. His background as a co-founder and clinician informs a systems-oriented approach to complex, user-facing problems and customer-focused product work. Comfortable learning new tools quickly, he brings a mix of production-grade engineering and real-world communication skills. Outside work he’s an outdoors enthusiast, which fuels his curiosity and persistence when tackling tricky technical challenges.
code8 years of coding experience
job10 years of employment as a software developer
bookCertification in FrontEnd Development, React/JavaScript, Certification in FrontEnd Development, React/JavaScript at Epicodus
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Github Skills (28)

react10
ui-components9
expressjs9
typescript9
docx9
antd8
browser8
ui-design8
react-components8
nodejs8
javascript7
api7
language-design7
angular7
microsoft6

Programming languages (1)

TypeScript

Github contributions (5)

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ferociousfox/portfolio

Oct 2017 - Oct 2017

Contributions:14 pushes, 2 branches in 1 day
ferociousfox/mooncheese

Nov 2017 - Mar 2018

Contributions:4 pushes, 1 branch in 3 months
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