Summary
Shanee Nishry is a founder and veteran software engineer with 12 years of experience building games and tooling across studios and platform companies. She led and launched Unity’s Behavior tree product—originating as a personal project—and progressed from senior graphics engineer to engineering manager guiding the Muse Behavior team. Prior roles at Google and mobile/game studios reflect deep hands-on work in C++, graphics, shaders, VR/Daydream, and performance-tuned engines for constrained devices. Now running a small, sustainable game studio in Stratford-upon-Avon, she blends product-first design with ethical, long-term studio practices. She’s equally comfortable shipping low-level systems and crafting designer-friendly UX for complex authoring tools—a rare mix that began with creating overlays and engine tooling early in her career. If you want to talk swords, she’s definitely listening.
12 years of coding experience
13 years of employment as a software developer
English, Hebrew