Shanee Nishry

Founder at Games Crafters' Guild

Stratford-on-Avon, England, United Kingdom
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Summary

👤
Senior
Shanee Nishry is a founder and veteran software engineer with 12 years of experience building games and tooling across studios and platform companies. She led and launched Unity’s Behavior tree product—originating as a personal project—and progressed from senior graphics engineer to engineering manager guiding the Muse Behavior team. Prior roles at Google and mobile/game studios reflect deep hands-on work in C++, graphics, shaders, VR/Daydream, and performance-tuned engines for constrained devices. Now running a small, sustainable game studio in Stratford-upon-Avon, she blends product-first design with ethical, long-term studio practices. She’s equally comfortable shipping low-level systems and crafting designer-friendly UX for complex authoring tools—a rare mix that began with creating overlays and engine tooling early in her career. If you want to talk swords, she’s definitely listening.
code12 years of coding experience
job13 years of employment as a software developer
languagesEnglish, Hebrew
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Stackoverflow

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Github Skills (53)

simulation10
simulator10
build-system10
bullet10
bazel-rules10
bazel10
extensible10
pybullet10
scalable10
reinforcement-learning9
bullet-physics9
kinematics9
robotics9
glx9
collision-detection9

Programming languages (8)

TypeScriptC#JavaC++CSCSSJavaScriptGLSL

Github contributions (5)

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Lunarsong/renderer

Jan 2019 - May 2019

Contributions:90 commits, 60 pushes in 4 months
Lunarsong/UnityDialogue

Jul 2021 - Nov 2022

Contributions:3 commits, 4 pushes, 1 branch in 1 year 4 months
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Shanee Nishry - Founder at Games Crafters' Guild