Shaun Kime is a seasoned rendering and graphics leader with nine years of experience directing high-performance visual systems at Epic Games and prior expertise building game engine tools and motion-capture pipelines. He has led Niagara VFX and Atom integration efforts for LEGO Fortnite/UEFN and now oversees Rendering Features, blending deep C++/HLSL shader knowledge with product-level leadership. Shaun’s background includes pioneering markerless volumetric 3D capture, real-time streaming for VR, and military-grade simulation integrations that were adopted in Army training studies. He’s equally at home architecting large-scale tools suites and shipping console-ready rendering features across PC and consoles. Known for rapidly shipping complex demos under tight deadlines, he pairs hands-on engineering with mentoring and cross-disciplinary collaboration. Based in Raleigh, he brings a rare combination of graphics research, production optimization, and practical VR/motion-capture commercialization experience.
9 years of coding experience
22 years of employment as a software developer
BS Computer Science, BS Computer Science at North Carolina State University
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