Shaun Kime

Director, Rendering Features

Raleigh, North Carolina, United States
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Summary

👤
Senior
🎓
Top School
Shaun Kime is a seasoned rendering and graphics leader with nine years of experience directing high-performance visual systems at Epic Games and prior expertise building game engine tools and motion-capture pipelines. He has led Niagara VFX and Atom integration efforts for LEGO Fortnite/UEFN and now oversees Rendering Features, blending deep C++/HLSL shader knowledge with product-level leadership. Shaun’s background includes pioneering markerless volumetric 3D capture, real-time streaming for VR, and military-grade simulation integrations that were adopted in Army training studies. He’s equally at home architecting large-scale tools suites and shipping console-ready rendering features across PC and consoles. Known for rapidly shipping complex demos under tight deadlines, he pairs hands-on engineering with mentoring and cross-disciplinary collaboration. Based in Raleigh, he brings a rare combination of graphics research, production optimization, and practical VR/motion-capture commercialization experience.
code9 years of coding experience
job22 years of employment as a software developer
bookBS Computer Science, BS Computer Science at North Carolina State University
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Github Skills (6)

epic10
blueprint10
unreal10
unreal-engine-49
animation9
game-development8

Github contributions (5)

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Luke0915/Unreal422

Aug 2018 - Jun 2019

The source code of Unreal422, may be modified by me.
Contributions:155 commits in 9 months
unreal-engineue4modified
chenyong2github/UnrealEngine

Feb 2020 - Jun 2021

基于官方4.26版本的修改库
Contributions:519 commits in 1 year 4 months
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Shaun Kime - Director, Rendering Features