Shawn Silsbee is a senior software engineer specializing in physically-based simulation, game engine systems, and high-performance graphics code, currently contributing at Valve. He brings a decade-plus track record building and owning physics engines for AAA racing titles at Turn 10 Studios and leading engine, graphics, and animation efforts for Unreal projects. Comfortable across middleware, animation, input, networking, and anti-cheat work, he combines deep systems expertise with practical optimization skills that have shipped in multiple Forza releases. Shawn also holds an MS in Applied and Computational Mathematics and has taught and mentored emerging engineers, reflecting a blend of rigorous technical foundations and hands-on mentoring. An unusual facet of his career is the mix of long-term engine ownership and short, focused R&D stints (including travel during his master’s) that sharpen both production discipline and experimental thinking.
1 year of coding experience
13 years of employment as a software developer
B.S., Real-Time Interactive Simulation, B.S., Real-Time Interactive Simulation at DigiPen Institute of Technology
Contributions:11 PRs, 6 pushes, 1 branch in 5 months
gamesgamedevhalf-lifegame-developmentopengl
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Shawn Silsbee - Senior Software Engineer at Valve corporation