Summary
Shea Yonker is a Lead Systems Designer with eight years of game engineering experience, currently shaping systems for Obsidian Entertainment’s next AAA RPG using Unreal Engine and C++. Transitioning from a pure mathematics background at UCSD into graphics and gameplay programming, Shea pairs deep technical fluency in C++, UE4/5, C#, and Unity with a strong foundation in performance optimization and tooling. At Confetti Interactive they sped up engine math and animation sampling for a AAA VR title, and at UCSD they built a VR medical imaging tool—examples that highlight a knack for bridging research, engine-level systems, and designer-facing features. Comfortable moving between code, design, and leadership, Shea has steadily advanced from junior programmer to lead designer while maintaining a hands-on approach to problem solving. Based in Oceanside, CA, they bring both rigorous analytic training and practical shipping experience to complex interactive systems.
8 years of coding experience
6 years of employment as a software developer
University of California, San Diego
English, Spanish