Shea Yonker

Lead Systems Designer at Obsidian Entertainment

Oceanside, California, United States
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Summary

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Senior
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Top School
Shea Yonker is a Lead Systems Designer with eight years of game engineering experience, currently shaping systems for Obsidian Entertainment’s next AAA RPG using Unreal Engine and C++. Transitioning from a pure mathematics background at UCSD into graphics and gameplay programming, Shea pairs deep technical fluency in C++, UE4/5, C#, and Unity with a strong foundation in performance optimization and tooling. At Confetti Interactive they sped up engine math and animation sampling for a AAA VR title, and at UCSD they built a VR medical imaging tool—examples that highlight a knack for bridging research, engine-level systems, and designer-facing features. Comfortable moving between code, design, and leadership, Shea has steadily advanced from junior programmer to lead designer while maintaining a hands-on approach to problem solving. Based in Oceanside, CA, they bring both rigorous analytic training and practical shipping experience to complex interactive systems.
code8 years of coding experience
job6 years of employment as a software developer
bookUniversity of California, San Diego
languagesEnglish, Spanish
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Github Skills (8)

sse8
soa7
animation7
collada7
fbx6
simd5
cpp4
skeletal-animation2

Programming languages (1)

C++

Github contributions (5)

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syonker/Skinning

Jan 2018 - Apr 2018

Contributions:15 pushes, 1 branch in 2 months
syonker/ClassroomMakerVR

Feb 2018 - Mar 2018

Contributions:4 pushes, 1 branch in 1 month
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Shea Yonker - Lead Systems Designer at Obsidian Entertainment