Summary
Sheehan Ahmed is a technical artist with nine years of experience crafting game tools, shaders, and pipelines, currently bringing expertise to Niantic after leading technical art at USC Games and co-founding Spookulele Games. Comfortable across Unity, HLSL, Maya, Substance, and Python/PyQt tooling, he has shipped systems ranging from ubershaders and custom audio middleware to in-engine debuggers and asset-management tools. As Creative Director and CTO he guided teams up to 50, contributing hands-on modeling, rigging, VFX, and architecture that supported flexible, Unreal-style gameplay frameworks. He favors optimization that keeps development creatively focused—an approach evident in shipping 1.5M+ Steam downloads for his studio—and pairs technical depth with a designer’s sensitivity to iteration, clarity, and gameplay fit.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Arts in Interactive Entertainment Computer Games and Programming Skills, Bachelor of Arts in Interactive Entertainment Computer Games and Programming Skills at University of Southern California