Sheehan Ahmed

Technical Artist at Niantic, Inc.

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Sheehan Ahmed is a technical artist with nine years of experience crafting game tools, shaders, and pipelines, currently bringing expertise to Niantic after leading technical art at USC Games and co-founding Spookulele Games. Comfortable across Unity, HLSL, Maya, Substance, and Python/PyQt tooling, he has shipped systems ranging from ubershaders and custom audio middleware to in-engine debuggers and asset-management tools. As Creative Director and CTO he guided teams up to 50, contributing hands-on modeling, rigging, VFX, and architecture that supported flexible, Unreal-style gameplay frameworks. He favors optimization that keeps development creatively focused—an approach evident in shipping 1.5M+ Steam downloads for his studio—and pairs technical depth with a designer’s sensitivity to iteration, clarity, and gameplay fit.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor of Arts in Interactive Entertainment Computer Games and Programming Skills, Bachelor of Arts in Interactive Entertainment Computer Games and Programming Skills at University of Southern California
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Github Skills (2)

interop4
csharp3

Programming languages (1)

C#

Github contributions (5)

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sahmed19/BloodMoon

Feb 2024 - Apr 2025

Contributions:19 pushes in 1 year 1 month
sahmed19/MegaGameJam

Oct 2019 - Mar 2020

Contributions:46 pushes, 1 branch in 4 months
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