Shelby Hagman

SDE at Amazon Web Services (AWS)

Maple Valley, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Shelby Hagman is an experienced SDE with 11 years building low-level control-plane systems in C/C++ and server-side services, currently contributing at AWS from Maple Valley, WA. Their background spans networking, database tooling, and cloud-native architectures, with roles from consultant to principal engineer and solutions architect. Shelby has a strong track record in game server emulation—contributing bug fixes, data-type hardening, and networking improvements to well-known FFXI/FFXIV emulator projects—demonstrating attention to data integrity and memory management. They’ve led tooling and automated deployment efforts for Twilio on multi-cloud platforms and improved database and dependency handling in complex codebases. Colleagues rely on Shelby for pragmatic problem solving that bridges low-level systems detail and production service reliability. A CS graduate from University of Nevada–Reno, they combine decades of protocol-level experience with modern cloud engineering practices.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Nevada-Reno
stackoverflow-logo

Stackoverflow

Stats
1,494reputation
100kreached
62answers
21questions
github-logo-circle

Github Skills (21)

conversions10
c-language10
data-conversion10
scripting10
lua10
ffi10
type-conversion10
convertion10
cprogramming-language10
emulation10
server10
logic10
server-side10
networking9
memory-management9

Programming languages (15)

C#JavaC++CCMakeMakefileGoMustache

Github contributions (5)

github-logo-circle
DarkstarProject/darkstar

Mar 2017 - May 2019

DEPRECATED - FFXI Server Emulator - See Project Topaz
Role in this project:
userBack-end Developer
Contributions:206 commits, 80 PRs, 96 comments in 2 years 2 months
Contributions summary:Shelby focused on implementing and fixing issues related to "Mythic Aftermaths" in the FFXI server emulator. Their work involved modifying the weaponskills.lua file to adjust how aftermath effects are applied and managed. The user also addressed issues with overlapping effects and incorporated formulas using math.floor. Moreover, the user developed and integrated new events for the "Magicked Astrolabe" quest line, contributing to the game's functionality.
emulatorffxiserver-emulatortopaz
SapphireServer/Sapphire

Oct 2017 - Feb 2018

A Final Fantasy XIV 4.0+ Server Emulator written in C++
Role in this project:
userBack-end Developer
Contributions:44 commits, 17 PRs, 2 comments in 4 months
Contributions summary:Shelby primarily focused on addressing potential truncation issues and signed/unsigned mismatch problems within the C++ codebase. Their contributions involved modifying data types, specifically changing `char` and `int` types to `unsigned char` and `uint8_t` to ensure correct value representation. Additionally, the user made adjustments to loop variables and data types in multiple files, addressing potential signed/unsigned comparison issues. These changes indicate a focus on data integrity and memory management within the Final Fantasy XIV server emulator.
emulatorcppa-realm-rebornsapphireserver-emulator
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial