Sheldon Roberts is a flight software simulation engineer with eight years of experience building mission-critical simulations and embedded software for space and defense programs. He has developed software-in-the-loop models for phased-array 5G satellites at AST SpaceMobile and simulated realistic rocket flight and control systems for Northrop Grumman–contracted Sentinel work. His background spans flight software for interceptors at Lockheed Martin, embedded reverse engineering, and leading high-fidelity ion engine simulations and data acquisition in university research. Known for bridging theory and hardware, he applies systems engineering, ML-driven design exploration, and hands-on HIL testing to deliver verifiable, testable code for complex aerospace systems. Based in Portland, he pairs a passion for space and physics with interdisciplinary teamwork cultivated from high-altitude rocketry to industry programs, and outside work he balances analytical curiosity with soccer, hosted meals, and philosophy.
7 years of coding experience
5 years of employment as a software developer
Bachelor's degree Computer Science: Systems Engineering, Bachelor's degree Computer Science: Systems Engineering at Oregon State University
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Sheldon Roberts - Flight Software Simulation Engineer