盛蓼楠 is a seasoned game developer and founder with 13 years of experience building commercial and multiplayer game clients and leading indie studios from Guangzhou. As 创始合伙人 of Glasses Cat Games he shipped the Steam title 斩妖Raksasi, drawing on prior senior roles at NetEase and Ejoy where he drove 2.5D MMORPG and mobile game development. Technically hands-on, he implements engine-level solutions—evidenced by substantial contributions to UniLua, a C# Lua 5.2 runtime for Unity where he built core structure, FFI enhancements and string.format support. He blends systems-level thinking from his academic background in computer applications and information security with pragmatic product delivery. Known for digging into low-level interoperability and numeric edge cases (e.g., UInt64 fixes), he balances polish and performance in gameplay systems. Based in Guangzhou, he continues to fuse technical depth with entrepreneurial drive to scale indie game projects.
13 years of coding experience
9 years of employment as a software developer
工学士, 计算机科学与工程学院信息安全专业, 工学士, 计算机科学与工程学院信息安全专业 at 电子科技大学
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
Role in this project:
Back-end Developer
Contributions:48 commits, 3 PRs, 5 pushes in 9 years 6 months
Contributions summary:盛蓼楠 contributed significantly to the `unilua` project, which implements Lua 5.2 in C# for Unity. Their initial commit introduced the core structure. Subsequent commits focused on enhancing the FFI (Foreign Function Interface) library within the Lua environment, adding new features such as static properties and methods, and fixing issues with UInt64 handling. Furthermore, the user implemented the `string.format()` function and fixed other minor issues, demonstrating a focus on extending and refining the Lua implementation.
Contributions:5 commits, 7 pushes in 1 year 9 months
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