Summary
Sherman Chen is a senior software engineer with a unique blend of 3D graphics, robotics, and 3D vision experience spanning IC design to drone autonomy. He has led practical systems for LiDAR-camera fusion and parametric Bezier-based 3D reconstruction of wind-turbine blades, implementing nonlinear least-squares optimization and Jacobians to align camera pose and projection models. Equally comfortable in low-level embedded environments and high-level simulation, he delivers code that runs on drones’ onboard computers, builds ROS/Gazebo robot simulations, and produces synthetic training data via Blender. A former IC designer with a strong EE foundation, he also maintains an open-source C++/OpenGL rendering engine (I-Cube), reflecting a long-standing commitment to graphics tooling and reproducible research.
9 years of coding experience
21 years of employment as a software developer
Bachelor of Science (BS), E.E., Bachelor of Science (BS), E.E. at University, China
Chinese