Shih-hsin Li

Graphics System Software Engineer at NVIDIA

San Jose, California, United States
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Summary

👤
Senior
🎓
Top School
Shih-hsin Li is a Graphics System Software Engineer based in San Jose with 12 years of experience building and shipping graphics and display subsystems, currently contributing to NVIDIA’s OpenGL/Vulkan driver development, system integration, and performance profiling. He has deep expertise in Android vendor modules (HWC2/Gralloc1), display compositor internals for devices like Shield TV/tablet and VR, and driving conformance through triage and CTS debugging. Comfortable owning features end-to-end, he coordinates cross-team efforts and has applied his skills to adjacent areas such as autonomous vehicle debug UIs and Three.js-based image annotation tools. Trained with an M.S. in Computer Science from National Tsing Hua University and a B.S. in Industrial Design, he blends low-level driver engineering with product-aware design sensibilities.
code12 years of coding experience
job5 years of employment as a software developer
bookM.S., Institute of Information Systems and Applications, Computer Science, M.S., Institute of Information Systems and Applications, Computer Science at National Tsing Hua University (Taiwan)
bookB.S., Industrial Design, B.S., Industrial Design at National Cheng Kung University (Taiwan)
languagesChinese, English
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Github Skills (13)

nano7
derived7
tegra6
bsp6
nvidia4
kernel4
jetson4
beagleboard4
linux-kernel4
linux3
arm1
nexus1
caf1

Programming languages (3)

JavaC++C

Github contributions (5)

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Contributions:4 commits in 7 months
OE4T/linux-tegra-4.9

Aug 2016 - May 2019

Contributions:2 commits in 2 years 9 months
kernelagx-xavierlinux-kernelbspnvidia
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Shih-hsin Li - Graphics System Software Engineer at NVIDIA