Shih-hsin Li is a Graphics System Software Engineer based in San Jose with 12 years of experience building and shipping graphics and display subsystems, currently contributing to NVIDIA’s OpenGL/Vulkan driver development, system integration, and performance profiling. He has deep expertise in Android vendor modules (HWC2/Gralloc1), display compositor internals for devices like Shield TV/tablet and VR, and driving conformance through triage and CTS debugging. Comfortable owning features end-to-end, he coordinates cross-team efforts and has applied his skills to adjacent areas such as autonomous vehicle debug UIs and Three.js-based image annotation tools. Trained with an M.S. in Computer Science from National Tsing Hua University and a B.S. in Industrial Design, he blends low-level driver engineering with product-aware design sensibilities.
12 years of coding experience
5 years of employment as a software developer
M.S., Institute of Information Systems and Applications, Computer Science, M.S., Institute of Information Systems and Applications, Computer Science at National Tsing Hua University (Taiwan)
B.S., Industrial Design, B.S., Industrial Design at National Cheng Kung University (Taiwan)
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Shih-hsin Li - Graphics System Software Engineer at NVIDIA