Shiva Kannan is a Senior Software Engineer with a decade of experience building real-time audio, graphics, and interactive systems for AR/VR, gaming, and visual effects pipelines. Based in New York, he has driven Dolby Atmos integrations and XR content-creation tools at Dolby Laboratories, contributing to plugin development, performance optimization, and CI/CD for Unreal Engine releases. His background spans pipeline tool development for animation and VFX studios, interactive prototypes for the MSG Sphere, and cloud-scaling work for OpenCue during Google Summer of Code—showing both product-facing and infrastructure chops. Trained in Entertainment Technology at Carnegie Mellon and computer science at BITS Pilani, he blends audio programming and sound design with pragmatic engineering. Colleagues describe him as someone who translates creative requirements into robust real-time systems, often surfacing cross-domain solutions that improve both artist workflows and runtime performance.
10 years of coding experience
7 years of employment as a software developer
BITS Pilani, Birla Institute of Technology and Science
Master's in Entertainment Technology, Game Development, Interactive Technology, Sound Design and Audio Programming, Master's in Entertainment Technology, Game Development, Interactive Technology, Sound Design and Audio Programming at Carnegie Mellon University
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Shiva Kannan - Senior Software Engineer at Dolby Laboratories