Sho Iwamoto

Sound Programmer at Freelance

Tokyo, Japan
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Summary

👤
Senior
🎓
Top School
Sho Iwamoto is a Tokyo-based sound programmer with 13 years of experience crafting interactive music systems for games, blending a mathematics background with hands-on audio engineering. He has built adaptive audio tools at Square Enix (developing the Intelligent Music System "MAGI"), contributed to game engineering at iNiS and Resonair, and now integrates Wwise into proprietary engines as a freelance sound programmer on console titles. A drummer and music programmer, he brings a performer’s sensibility to technical design, prioritizing immersive, responsive audio experiences. Known for bridging composition, code, and tools, he excels at turning musical intent into robust, runtime systems that enhance player engagement.
code13 years of coding experience
job7 years of employment as a software developer
bookMathematics, Mathematics at Hokkaido University
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Github Skills (4)

wwise10
music6
spellchecker3
visual-studio2

Programming languages (1)

C#

Github contributions (5)

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geekdrums/MusicEngine

Jun 2013 - Jan 2023

make music synced game with Unity / ADX2 / Wwise
Contributions:53 commits, 30 pushes, 1 branch in 9 years 8 months
wwise
geekdrums/MusicEngineForADX

Mar 2015 - Dec 2019

Make music synced game with Unity&ADX2LE
Contributions:1 PR, 9 pushes, 1 branch in 4 years 9 months
musicunity
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