Shoham Tzubery is a Back End Developer based in Tokyo with nine years of experience building scalable systems, game server networks, and interactive VR applications. He combines fullstack proficiency (C#, Go, JS/TS, Python, Java) with deep knowledge of Unity and Unreal Engine internals, rendering pipelines, and shader development. He has delivered production systems for global ordering platforms and engineered game servers that handled thousands of concurrent players, using Redis, Kafka, MongoDB, and SQL to ensure performance and persistence. Shoham maintains practical open-source chops—his contributions include backend optimizations to a popular Skyblock plugin and an Unreal Engine fork focused on stylized NPR rendering. Comfortable in small, fast teams, he thrives on solving low-level performance and data consistency challenges across both games and enterprise systems. Fluent in shipping end-to-end solutions, he blends game-engine insight with backend architecture to deliver robust, real-time experiences.
Contributions summary:Shoham primarily focused on enhancing the Skyblock core's data handling capabilities. They implemented new SQL tables and load methods for stacked blocks, ensuring persistent storage of block configurations. Further contributions included introducing a limit on disbands and adding an island transfer feature. These changes demonstrate a focus on optimizing the backend for data management and feature expansion.
Contributions:8 commits, 6 pushes, 1 branch in 17 days
minecraftbukkit-pluginbukkitpluginspigot
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