Shreyas Iyer

Investment Banking Analyst at Morgan Stanley

San Francisco, California, United States
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Summary

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Senior
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Top School
Shreyas Iyer is an Investment Banking Analyst in Morgan Stanley’s Global Healthcare Group with a decade of experience blending quantitative rigor and healthcare investing. A USC alumnus in Economics and Mathematics with a finance minor, he’s navigated roles from founding-team hedge fund analyst to research fellowships focused on life sciences value and healthcare analytics. He pairs hands-on modeling and equity research in biotech with practical product-minded coding experience—an active Unity3D contributor and GSoC ’18 back-end developer on the notable open-source Terasology voxel engine. Known for translating clinical and technical signals into investment insights, he has built Bayesian and triage algorithms in health-tech internships and published related grant work. Based in San Francisco, he brings a rare mix of engineering fluency and capital markets execution to healthcare-focused transactions and strategies.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS Economics and Mathematics Minor in Business Finance, Bachelor of Science - BS Economics and Mathematics Minor in Business Finance at University of Southern California
bookHigh School Diploma, High School Diploma at Charlotte Latin School
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Stackoverflow

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Github Skills (11)

javas10
game-development10
game-engine10
3d-engine10
java10
voxel9
command-line-interface8
algorithms6
algorithm6
data-structures6
data-structure6

Programming languages (7)

JavaCSSC++CSCSSJavaScriptHTML

Github contributions (5)

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MovingBlocks/Terasology

Apr 2018 - Jul 2018

Terasology - open source voxel world
Role in this project:
userBack-end Developer
Contributions:12 commits, 8 PRs, 25 comments in 3 months
Contributions summary:Shreyas primarily contributed to the back-end logic of the Terasology game engine. Their work involved fixing bugs related to game functionality, such as pausing and time management. Furthermore, the user added new commands and refactored existing code related to time control within the game, including features for permanently setting the world time. The commits demonstrate a focus on improving core engine features and user interactions through code modifications.
gamegamedevsandboxgame-developmentvoxels
l0ftyWhizZ/AR-Project

May 2017 - Aug 2017

Contributions:39 commits, 3 PRs, 20 pushes in 2 months
collaborative-projectiiitbeeantcollaborative
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