Shriram Iyer is a senior software engineer with over a decade of experience building large-scale, object-oriented systems for high-performance graphics and animation. He has deep C++ expertise complemented by Python tooling, and a proven track record optimizing rendering, simulation, and shading pipelines for production animation. At Pixar he helped develop and maintain core asset and animation pipelines for Presto, and since 2019 has been contributing to complex graphics systems at Apple. Known for rigorous performance analysis, automated testing, and clear technical documentation, he bridges low-level systems work with practical UI and pipeline integrations. Based in Fremont, CA, he combines research-minded problem solving from his MS in computer science with hands-on delivery in world-class studio and platform environments. An often-overlooked strength is his history of shipping resilient tooling that preserves artist workflows across changing geometry and production constraints.
9 years of coding experience
11 years of employment as a software developer
MS, Computer Science, MS, Computer Science at University of Illinois Chicago
BE, Computer Science, BE, Computer Science at RV College Of Engineering
a fast, scalable, multi-language and extensible build system
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scalablecorrectbazelmulti-languagebuild-system
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