Shuang Z is an assistant professor of computer science at UC Irvine with a decade of experience in physically based rendering and appearance modeling. After earning a Ph.D. from Cornell under Kavita Bala and a postdoc at MIT with Frédo Durand, she has led research bridging academic rigor and practical rendering techniques since 2015. Her background includes industry research at Microsoft Research Asia on subsurface scattering and real-time rendering, giving her work a strong applied bent. Based in Irvine, she combines deep technical expertise in light transport and material appearance with a track record of mentoring students and building research programs. An under-the-radar strength is her continuity from foundational research to teachable, reproducible methods that translate into both publications and real-world rendering advances.
10 years of coding experience
7 years of employment as a software developer
PhD, Computer Science, PhD, Computer Science at Cornell University
B.Eng, Computer Science, B.Eng, Computer Science at Shanghai Jiao Tong University
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