Shubham Sharma

Software Engineer at Meta

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Shubham Sharma is a rendering-focused software engineer with nine years of experience building high-performance graphics systems across industry and research. Currently at Meta working on Supernatural, he previously optimized OpenGL drivers at Intel and developed a GPU texture cache for Pixar’s RenderMan XPU that cut memory usage by up to 90%. His background spans AR surgical navigation research at UPenn and multiplayer/VR systems in Unity, reflecting a strong blend of real-time rendering, systems-level optimization, and applied research. Based in the San Francisco Bay Area, he brings a practical knack for squeezing performance out of GPUs while keeping solutions production-ready and research-informed.
code9 years of coding experience
job6 years of employment as a software developer
bookBachelor of Technology (BTech) Information Technology, Bachelor of Technology (BTech) Information Technology at Guru Gobind Singh Indraprastha University
bookMaster of Science - MS Computer Graphics, Master of Science - MS Computer Graphics at University of Pennsylvania
languagesHindi, Sanskrit, English
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Github Skills (22)

unity3d8
resampling8
csharp7
reservoir7
sdk6
raytracing6
unity-networking6
video-chat6
networking6
integrate6
multiplayer6
rendering6
transport6
audio5
volume-rendering5

Programming languages (4)

C#C++JavaScriptCuda

Github contributions (5)

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Contributions:98 pushes, 5 branches in 4 years 2 months
codeplay9800/Prosthetic-Arm

May 2017 - Jun 2019

Contributions:3 pushes, 1 branch in 2 years 1 month
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Shubham Sharma - Software Engineer at Meta