Summary
Shubham Sharma is a rendering-focused software engineer with nine years of experience building high-performance graphics systems across industry and research. Currently at Meta working on Supernatural, he previously optimized OpenGL drivers at Intel and developed a GPU texture cache for Pixar’s RenderMan XPU that cut memory usage by up to 90%. His background spans AR surgical navigation research at UPenn and multiplayer/VR systems in Unity, reflecting a strong blend of real-time rendering, systems-level optimization, and applied research. Based in the San Francisco Bay Area, he brings a practical knack for squeezing performance out of GPUs while keeping solutions production-ready and research-informed.
9 years of coding experience