Shubham Sharma is a rendering-focused software engineer with nine years of experience building high-performance graphics systems across industry and research. Currently at Meta working on Supernatural, he previously optimized OpenGL drivers at Intel and developed a GPU texture cache for Pixar’s RenderMan XPU that cut memory usage by up to 90%. His background spans AR surgical navigation research at UPenn and multiplayer/VR systems in Unity, reflecting a strong blend of real-time rendering, systems-level optimization, and applied research. Based in the San Francisco Bay Area, he brings a practical knack for squeezing performance out of GPUs while keeping solutions production-ready and research-informed.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Technology (BTech) Information Technology, Bachelor of Technology (BTech) Information Technology at Guru Gobind Singh Indraprastha University
Master of Science - MS Computer Graphics, Master of Science - MS Computer Graphics at University of Pennsylvania
Contributions:3 pushes, 1 branch in 2 years 1 month
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