Shubham Sharma

email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
Shubham Sharma is a rendering-focused software engineer with nine years of experience building high-performance graphics systems across industry and research. Currently at Meta working on Supernatural, he previously optimized OpenGL drivers at Intel and developed a GPU texture cache for Pixar’s RenderMan XPU that cut memory usage by up to 90%. His background spans AR surgical navigation research at UPenn and multiplayer/VR systems in Unity, reflecting a strong blend of real-time rendering, systems-level optimization, and applied research. Based in the San Francisco Bay Area, he brings a practical knack for squeezing performance out of GPUs while keeping solutions production-ready and research-informed.
code9 years of coding experience
github-logo-circle

Github Skills (21)

resampling9
volume-rendering9
raytracing8
video-chat7
unity3d7
csharp6
unity-networking6
vulkan6
gameobject6
audio5
networking5
path-tracing5
multiplayer5
webrtc4
hololens4

Programming languages (4)

C#C++JavaScriptCuda

Github contributions (5)

github-logo-circle
Contributions:115 pushes, 8 branches in 7 years 4 months
codeplay9800/Prosthetic-Arm

May 2017 - Jun 2019

Contributions:3 pushes, 1 branch in 2 years 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial