Summary
Shubhra Sarker is a founder and AI software engineer with 11 years of experience focused on game and AR/VR development, blending Unity3D/GoDot expertise with C++ gameplay systems and AI for open-world multiplayer titles. He has a strong background in gameplay programming—character control, pathfinding, dynamic difficulty, physics—and builds screen-independent UIs for mobile and PC, plus real-time computer vision and deep learning integrations. At EA he engineered NPC behavior for large-scale multiplayer experiences, and he has published research in CHI and IEEE stemming from AR and neurofeedback projects. As founder of Polymuse he now applies 3D, AR, and AI to help furniture brands differentiate, while co-founding AI Summit Vancouver to bridge community and industry. He pairs academic rigor from an MS in Interactive Art & Technology with practical studio experience, hackathon wins, and a knack for shipping tools that speed production.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Khulna University
Masters of science Interactive art and technology, Masters of science Interactive art and technology at Simon Fraser University