Shuhei Tanuma is a senior software engineer in Tokyo with 15 years’ experience blending game programming, server engineering, and core PHP/extension development. At GREE he architects game AI (BehaviourTree, HTN, GOAP), physics and rendering pipelines in Unity while also building tooling such as AI graph editors, scenario VMs, and asset pipelines. His background includes infrastructure and reliability work, machine learning, and leading integration of Zynga’s server stack in Japan, demonstrating strength across backend systems and real-time game clients. An active open-source contributor, he’s worked on PHP extensions and helped improve testing and QA for well-known projects like phpspec, reflecting a focus on automation and maintainable code. Notably, he combines low-level systems skills (C/C++, VM and protocol work) with creative DCC tool fluency (Houdini, Maya, AfterEffects), enabling both technical depth and artistic pipeline innovation.
Contributions summary:Shuhei primarily contributed to the test suite of the phpspec project. They added a new option to the command line application, along with the addition of corresponding tests in the testing framework to verify the newly added functionality. Additionally, they added a feature specification and a given statement for the testing environment. They made adjustments to the existing tests, as well as incorporated code style improvements to enhance readability and maintainability.
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Shuhei Tanuma - Senior Software Engineer at GREE, Inc.