Summary
Shuying Feng is a senior software engineer with 16 years of experience specializing in 3D tools, game engines, and web/mobile game development, currently driving in-house 3D tooling, room reconstruction, and styling at Modsy. With a strong foundation from Carnegie Mellon and Purdue and early roles at DreamWorks, Disney Interactive, and GameSalad, she bridges research-grade graphics R&D and production engineering across C++, Objective-C, Lua, WebGL, PHP, and full-stack web tech. Her background includes shipping editor and animation systems, multiplayer HTML5 games, and reusable web application models for large institutions—skills that make her equally comfortable in graphics, game, and backend domains. Actively seeking a Bay Area full-time role, she brings a rare mix of cinematic layout R&D experience and pragmatic product-driven engineering that speeds prototypes into production.
15 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering (BE), Computer Engineering, Bachelor of Engineering (BE), Computer Engineering at Beijing University of Post and Telecommunications
Master of Engineering (MEng), Computer Engineering, Master of Engineering (MEng), Computer Engineering at Purdue University
Master's degree, Entertainment Technology, Master's degree, Entertainment Technology at Carnegie Mellon University
English, Chinese