Siarhei Dziki is a C++ software engineer with eight years of experience specializing in Unreal Engine 4/5 development for console, PC, and mobile platforms, currently based in Gdańsk, Poland. At Strikerz Inc he architects and debugs networked game modes and cloud-launched P2P game servers, working with Agones and server forking to run multiple match instances efficiently. He brings deep expertise in multithreaded programming, build systems, and UE networking, with a practical focus on stability and performance under production conditions. Earlier roles span gameplay, UI, analytics integration, and animation programming, giving him a strong cross-discipline understanding of game pipelines. Colleagues rely on his troubleshooting skills and systems-level thinking to solve complex server and networking issues that surface only at scale.
Contributions:8 PRs, 82 pushes, 5 branches in 9 months
cpp20networkingrelayserverudp
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