Full Stack Software Engineer at TOSAN (Banking and Payment Solutions Provider)
Tehran Province, Iran Other
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Summary
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Siavash Eliasi is a Full Stack Software Engineer with over a decade of hands‑on experience and more than four years focused on building high‑performance, cloud‑native systems for banking and cryptocurrency. He specializes in microservices, micro‑frontends, and Kubernetes-based deployments, having led migrations of critical .NET and Java services and implemented zero‑downtime CI/CD pipelines. At TOSAN he delivered realtime interbank payment interfaces, card issuance flows, and micro‑frontend back‑office dashboards; previously he drove backend architecture and high‑throughput time‑series ingestion for a crypto startup using NestJS, TypeScript, and MongoDB. An active open-source contributor, he has improved documentation, cross‑platform build processes, and low‑level graphics driver behavior in well‑known projects like GLFW and Mesa-related GLSL tools, reflecting a knack for both UX-facing docs and systems-level problem solving. With a formal background in structural engineering, he brings analytical rigor and attention to reliability when designing scalable financial systems.
13 years of coding experience
1 year of employment as a software developer
Master's degree, Structural Engineering, Master's degree, Structural Engineering at Islamic Azad University
National Organization for Development of Exceptional Talents (Sampad)
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Role in this project:
Full-stack Developer
Contributions:31 commits, 9 PRs, 5 pushes in 7 years 3 months
Contributions summary:Siavash's commits primarily focus on improving the documentation and build processes for the GLFW library. They introduced a new theme for the Doxygen-generated documentation, enhanced its visual presentation, and made it more mobile-friendly. Further commits show improvements to the documentation build process, including the introduction of Less CSS for increased flexibility. In addition, the user worked on some code-level improvements to the library, focusing on X11 error handling and clipboard functionality, suggesting experience with cross-platform development.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Role in this project:
Back-end Developer
Contributions:20 commits in 2 months
Contributions summary:Siavash primarily contributed to the Mesa graphics library, focusing on optimizing memory allocation and buffer management. Their work involved modifying functions like `_mesa_align_free` to handle NULL pointers, adjusting buffer alignment, and improving resource handling across different drivers and systems. They also made changes to improve the consistency of alignment settings and buffer allocation within the Mesa codebase, including the i915g, softpipe, and llvmpipe drivers.
metalshadersoptimizationgame-developmentcompiler
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Siavash Eliasi - Full Stack Software Engineer at TOSAN (Banking and Payment Solutions Provider)