Sibrand Hoekstra is an interactive developer with a decade of experience crafting engaging web and media experiences from Groningen, Netherlands. He blends front-end craftsmanship with audio production and remixing, running his own studio LFO Industries while contributing interactive work at OOSTBLOK. His background spans startups and agencies—from frontend roles at FileMobile and BuyWays to senior design and development positions—demonstrating a steady progression into multidisciplinary product work. Comfortable shipping production-ready interfaces, he pairs design sensibility with hands-on coding and a long-running interest in sound as a creative medium. Sibrand’s career shows entrepreneurial drive and creative versatility, often bridging technical implementation with experiential storytelling. He is equally at home prototyping interactions and producing audio, an unusual combination that informs his interactive design approach.
10 years of coding experience
9 years of employment as a software developer
Hanze
Bachelor of Elementary school, Bachelor of Elementary school at De Hoekstien
A 2D game without canvas, only html vibes. SVG is used not only for artwork but to annotate as much world/level data as possible, simply by drawing shapes accoring to a few rules. Exploring wether it's worthwile to make it into an open source 2d world game engine.
Contributions:38 PRs, 65 pushes, 21 branches in 5 months
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Sibrand Hoekstra - Interactive Developer at OOSTBLOK