Sichen Liu

Technical Artist II at Riot Games

Los Angeles, California, United States
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Summary

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Senior
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Sichen Liu is a Technical Artist II based in Los Angeles with nine years of experience building tools, shaders, and procedural art for high-profile game studios including Riot Games, Naughty Dog, Treyarch, and Tencent. He blends a programmer’s mindset with artistic craft, delivering Houdini, Substance, Maya, and Unreal solutions that accelerate artist workflows and optimize realtime assets. Notable accomplishments include in-engine compute shader tooling, a fivefold improvement in game agent serialization, and creating bone-based tearable cloth and procedural PBR materials. Comfortable across engine and art pipelines, he has repeatedly translated research-style problems into production-ready systems that improve performance and productivity. Trained in computer science at USC and the University of Washington, he brings both technical rigor and practical studio experience to complex visual challenges.
code9 years of coding experience
bookBachelor's Degree Computer Science (Games), Bachelor's Degree Computer Science (Games) at University of Southern California
bookComputer Science, Computer Science at University of Washington
languagesChinese, English
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Github Skills (21)

unity3d-editor10
unity-editor10
ui-toolkit10
inspector10
extension-methods10
scriptableobject10
unity3d10
runner7
vscode5
vscode-extension5
visual-studio-code4
typescript4
executor4
aseprite3
photoshop3

Programming languages (3)

C#TypeScriptJavaScript

Github contributions (5)

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sichenn/Maumer

Mar 2019 - Dec 2020

Contributions:15 commits, 13 pushes, 2 branches in 1 year 9 months
sichenn/Kumu

Jan 2019 - May 2021

Contributions:31 pushes, 1 branch in 2 years 3 months
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Sichen Liu - Technical Artist II at Riot Games