Summary
Sichen Liu is a Technical Artist II based in Los Angeles with nine years of experience building tools, shaders, and procedural art for high-profile game studios including Riot Games, Naughty Dog, Treyarch, and Tencent. He blends a programmer’s mindset with artistic craft, delivering Houdini, Substance, Maya, and Unreal solutions that accelerate artist workflows and optimize realtime assets. Notable accomplishments include in-engine compute shader tooling, a fivefold improvement in game agent serialization, and creating bone-based tearable cloth and procedural PBR materials. Comfortable across engine and art pipelines, he has repeatedly translated research-style problems into production-ready systems that improve performance and productivity. Trained in computer science at USC and the University of Washington, he brings both technical rigor and practical studio experience to complex visual challenges.
9 years of coding experience
Bachelor's Degree Computer Science (Games), Bachelor's Degree Computer Science (Games) at University of Southern California
Computer Science, Computer Science at University of Washington
Chinese, English