sidsukana 

Software Engineer at 2STN-LLC

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Summary

🤩
Rockstar
sidsukana is a seasoned software engineer with 15 years of experience specializing in C++ and Qt/QML for desktop and embedded systems. He is a pragmatic back-end developer with deep expertise in game-emulation internals, demonstrated by substantial contributions to the well-known CMaNGOS WoW-emulation projects where he fixed core gameplay mechanics, implemented creature immunity and elemental subdamage, and improved damage and honor systems. Comfortable navigating complex legacy codebases, he focuses on correctness and faithful behavior replication rather than quick hacks. His work shows an attention to both low-level gameplay logic and database interactions, hinting at strong systems thinking and data-aware design. Notably, he brings gaming-domain subject-matter knowledge that helps turn nuanced game rules into robust, maintainable code.
code15 years of coding experience
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Github Skills (11)

debug10
mechanics10
engine10
c-language10
architectures10
game-engine10
sql10
cprogramming-language10
world-of-warcraft10
database-management8
database-design6

Programming languages (3)

C++BatchfileTSQL

Github contributions (5)

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cmangos/mangos-classic

Mar 2013 - Sep 2016

C(ontinued)-MaNGOS (Classic fork) is about: -- Doing WoW-Emulation Right!
Role in this project:
userBack-end Developer
Contributions:19 commits, 10 PRs, 3 pushes in 3 years 6 months
Contributions summary:Sidsukana primarily contributed to bug fixes and code improvements within the C-MaNGOS classic fork. Their work focused on correcting game mechanics, such as spell interactions, and addressing issues related to game logic and data integrity. The user also implemented features, including implementing school immunity for creatures and adding honor system functionality. This involved modifications across multiple core files, including spell effects, unit logic, and database interactions, showing a strong understanding of the game's internal workings.
mangoswow-emulationemulation
cmangos/mangos-tbc

Jun 2013 - Jul 2016

C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
Role in this project:
userBack-end Developer
Contributions:7 commits, 4 comments in 3 years 2 months
Contributions summary:Sidsukana's commits primarily focus on implementing and fixing core gameplay mechanics within the C(ontinued)-MaNGOS TBC project, an emulator for the World of Warcraft: The Burning Crusade. The contributions include fixing issues related to ammo consumption for ranged spells, refining aura application logic, and implementing creature immunities. These changes demonstrate a deep understanding of game mechanics and a focus on accuracy in replicating the original game's behavior. The user also made improvements to the damage system by implementing elemental subdamage support.
mangoswow-emulationemulatoremulation
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sidsukana - Software Engineer at 2STN-LLC