Sigurdur Gunnarsson

Lead AI Programmer - Unreal Engine at Epic Games

Berlin, Sweden
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Summary

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Senior
🎓
Top School
Sigurdur Gunnarsson is a seasoned game technology leader and Lead AI Programmer at Epic Games, with over a decade of hands-on Unreal Engine expertise and two shipped VR titles across PC and PS4. A co-founder of EVE Valkyrie and a Berlin-based startup CTO, he blends deep AI and gameplay engineering (mostly C++) with product-minded design and procedural systems work for large-scale PC/console games. He has led and mentored engineering teams, architected complex simulation systems like influence maps and world-scale propagation arrays, and built modular gameplay frameworks used in survival/RPG projects. Having programmed professionally since 1998 and worked in the games industry since 2009, he uniquely pairs low-level engine mastery with practical VR and console shipping experience. An engineer who avoids mobile platforms by choice, he also brings prior enterprise backend and web architecture experience from earlier non-game roles.
code10 years of coding experience
job24 years of employment as a software developer
bookGraduate student, Physics, Math, Graduate student, Physics, Math at Fjölbrautaskóli Norðurlands Vestra
languagesEnglish, Icelandic
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Github Skills (20)

mesh10
unreal10
procedural9
unreal-engine-57
plugin7
procedural-generation7
rider6
unreal-engine-46
rendering6
resharper5
spectrum5
jetbrains4
gameplay4
unity-editor4
ogg3

Programming languages (2)

C#C++

Github contributions (5)

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SiggiG/ProceduralMeshDemos

May 2016 - Dec 2020

Examples of procedural mesh generation in Unreal 4.
Contributions:76 commits, 8 PRs, 37 pushes in 4 years 7 months
meshunreal-enginemesh-generationunrealprocedural
SiggiG/ProceduralMeshes

May 2016 - Apr 2019

Plugin with example procedural mesh actors and components
Contributions:42 commits, 22 pushes, 4 branches in 2 years 11 months
meshactorsprocedural
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