Sigurdur Gunnarsson is a seasoned game technology leader and Lead AI Programmer at Epic Games, with over a decade of hands-on Unreal Engine expertise and two shipped VR titles across PC and PS4. A co-founder of EVE Valkyrie and a Berlin-based startup CTO, he blends deep AI and gameplay engineering (mostly C++) with product-minded design and procedural systems work for large-scale PC/console games. He has led and mentored engineering teams, architected complex simulation systems like influence maps and world-scale propagation arrays, and built modular gameplay frameworks used in survival/RPG projects. Having programmed professionally since 1998 and worked in the games industry since 2009, he uniquely pairs low-level engine mastery with practical VR and console shipping experience. An engineer who avoids mobile platforms by choice, he also brings prior enterprise backend and web architecture experience from earlier non-game roles.
10 years of coding experience
24 years of employment as a software developer
Graduate student, Physics, Math, Graduate student, Physics, Math at Fjölbrautaskóli Norðurlands Vestra
Plugin with example procedural mesh actors and components
Contributions:42 commits, 22 pushes, 4 branches in 2 years 11 months
meshactorsprocedural
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.