Silas Bischoff

Full Stack Developer at openvalidation

North Rhine-Westphalia, Germany
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Summary

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Senior
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Top School
Silas Bischoff is a Full Stack Developer and senior backend/cloud engineer with eight years’ experience building distributed systems, serverless platforms, and data-driven backend services across retail, energy, and logistics domains. He specializes in Python and JavaScript but brings polyglot experience with C++, Java and C# to architecture and performance-sensitive problems. Recent roles range from solution-architecting international e‑commerce backends and availability-forecasting algorithms to migrating serverless AWS stacks to Azure using Terraform and hardened release pipelines. He combines hands-on implementation with DevOps ownership—optimizing CI/CD, monitoring, and cross-country release processes—and frequently prototypes proofs of concept to de-risk integrations. Based in North Rhine-Westphalia, Germany, Silas pairs an M.Sc. in Physics with a data-scientist mindset, applying analytical rigor to practical production systems. Beyond delivery, he often bridges legacy and modern platforms, enabling complex integrations (e.g., Spryker, delivery fleet platforms, and automated pickup systems) that aren’t obvious from a typical backend role.
code8 years of coding experience
job6 years of employment as a software developer
bookMaster of Science (M.Sc.), Physics, Master of Science (M.Sc.), Physics at University of Duisburg-Essen
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Stackoverflow

Stats
124reputation
26kreached
5answers
0questions
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Github Skills (71)

arcade9
network-protocol9
validation-rules9
simple-api9
dqn9
educational-technology9
q-learning8
reinforcement-learning8
opengl7
client-server7
pypy7
markdown7
validation7
compose7
arcade-framework7

Programming languages (6)

TypeScriptJavaDockerfileHTMLPythonClojure

Github contributions (5)

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sbischoff-ai/pygase

May 2018 - Jun 2019

Contributions:2 releases, 11 commits, 9 PRs in 1 year 1 month
apipythonclient-servergame-servernetworking
pxlbrain-games/rottn

Apr 2018 - Aug 2019

WIP indie game with only procedurally generated boss levels and Reinforcement-Learning-based enemy AI. (Pure Python)
Contributions:133 pushes, 1 branch in 1 year 3 months
pythongamewipreinforcement-learningai
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Silas Bischoff - Full Stack Developer at openvalidation