Silvan Hau

Senior Engine Programmer at Cloud Imperium Games

Hesse, Germany
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Summary

👤
Senior
🎓
Top School
Silvan Hau is a Principal VR Engineer with a decade of experience building high-performance, scalable game engine systems, currently driving next-generation immersion for Star Citizen at Cloud Imperium Games. He specializes in real-time rendering, perception-aware systems, and large-scale simulation, having led the Gen12 rendering architecture as Product Owner and migrated legacy renderers into modern pipelines. Comfortable across Unity, Unreal, CryEngine and Lumberyard, he combines deep graphics expertise with a hands-on history of writing custom engines and VR-focused architectures since his student days. Based in Hesse, Germany, Silvan is known internally as the VR developer for Star Citizen and is passionate about pushing presence and realism in live multiplayer worlds.
code10 years of coding experience
job4 years of employment as a software developer
bookRealschulabschluss, Realschulabschluss at Konrad Adenauer Schule
bookBerufliches Gymnasium, Schwerpunkt: Biologietechnik, 1,9, Berufliches Gymnasium, Schwerpunkt: Biologietechnik, 1,9 at Eduard-Stieler Schule
bookVon-Galen-Schule
bookBachelor of Applied Science (B.A.Sc.), Applied Science, 1,1, Bachelor of Applied Science (B.A.Sc.), Applied Science, 1,1 at Hochschule Fulda
languagesGerman, English
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Github Skills (13)

engine7
cpp6
game-development6
opengl6
java6
game-engine5
post-processing4
playfab4
urp4
image-effects4
shader3
shaderlab3
cg3

Programming languages (4)

C#C++CPython

Github contributions (5)

github-logo-circle
twanks123/GDV-Projekt

Jun 2015 - Oct 2015

Contributions:206 commits in 3 months
javaprojekt
Twanks1/DX

Sep 2017 - Aug 2021

New C++ Game-Engine [10/2017]
Contributions:675 commits, 2 PRs, 598 pushes in 3 years 11 months
cppgamedevc-plus-plusgame-developmentopengl
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