Silvan Hau is a Principal VR Engineer with a decade of experience building high-performance, scalable game engine systems, currently driving next-generation immersion for Star Citizen at Cloud Imperium Games. He specializes in real-time rendering, perception-aware systems, and large-scale simulation, having led the Gen12 rendering architecture as Product Owner and migrated legacy renderers into modern pipelines. Comfortable across Unity, Unreal, CryEngine and Lumberyard, he combines deep graphics expertise with a hands-on history of writing custom engines and VR-focused architectures since his student days. Based in Hesse, Germany, Silvan is known internally as the VR developer for Star Citizen and is passionate about pushing presence and realism in live multiplayer worlds.
10 years of coding experience
4 years of employment as a software developer
Realschulabschluss, Realschulabschluss at Konrad Adenauer Schule
Berufliches Gymnasium, Schwerpunkt: Biologietechnik, 1,9, Berufliches Gymnasium, Schwerpunkt: Biologietechnik, 1,9 at Eduard-Stieler Schule
Von-Galen-Schule
Bachelor of Applied Science (B.A.Sc.), Applied Science, 1,1, Bachelor of Applied Science (B.A.Sc.), Applied Science, 1,1 at Hochschule Fulda
Contributions:675 commits, 2 PRs, 598 pushes in 3 years 11 months
cppgamedevc-plus-plusgame-developmentopengl
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