Silvano Galliani is a scientist and software engineer based in Zurich with 11 years of experience, currently working at Microsoft since 2018. He brings deep expertise in sensor data integration and image processing, having contributed backend work to ETH3D's notable badslam project to support Azure Kinect inputs, calibration, undistortion, and reflectivity modes. Comfortable at the intersection of research and product engineering, he focuses on reliable processing pipelines for RGB‑D SLAM and related computer vision systems. His GitHub presence dates to the pre‑StackOverflow era, suggesting long-standing engagement with developer communities and hands‑on problem solving. Colleagues rely on him for translating complex sensor mathematics into robust, production-ready code.
Contributions summary:Silvano primarily contributed to the `badslam` repository by implementing and modifying features related to Azure Kinect sensor input. Their work involved adding settings tabs, depth-only modes, and reflectivity modes. The user also modified code related to camera calibration, image processing, and transformation functions, indicating a focus on sensor data integration and processing. This includes modifications related to image decoding, transformations, and undistortion.
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