Summary
Silviu Stăncioiu is a game-focused software engineer and teaching assistant based in Bucharest with a decade of hands-on experience in graphics, VR/AR, and game development. He teaches university labs in OpenGL/C++, Unity/C#, image processing and software engineering while pursuing a PhD in VR neurorehabilitation, bridging academic research and practical game tech. As an indie developer (Pixelbois) he ships synthwave-styled games across itch.io and the Microsoft Store, balancing creative design with low-level graphics work. His background includes teaching assembly, C++ and game programming to undergraduates, giving him a strong foundation in both systems and high-level game frameworks. Colleagues describe him simply as someone who gets stuff done—often turning homework and prototype code into polished, playable experiences. An interesting detail: he pairs academic VR research with indie game production, applying experimental techniques to real-world interactive projects.
10 years of coding experience
“Mihai Viteazul” No. 2 School (Alexandria)
Doctor of Philosophy - PhD, VR Neurorehabilitation, Doctor of Philosophy - PhD, VR Neurorehabilitation at Universitatea POLITEHNICA din București
“Mihai Eminescu” No. 5 School (Alexandria)
highschool, highschool at “Mircea Scarlat” High School (Alexandria)
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universitatea din București
Romanian, English