Summary
Simião Carvalho is a game programmer with 12 years of software experience and 7+ years specialising in C++, currently contributing to Clash of Clans at Supercell. A two-time ACM-ICPC Brazilian finalist, he blends competitive programming rigor with hands-on game development across prototypes and live F2P titles. Previously at Wildlife Studios he led an unannounced project and shipped features for Zooba, Tennis Clash and Castle Crush, spanning client and back-end work in C#, Unity, Go and C++. Early product and open-source experience at LAPPIS and government projects gave him broad exposure to web and embedded stacks. Based in London but with roots in Helsinki’s game scene, he’s passionate about collaborative development and free software and known for turning minimal prototypes into metrics-improving live features.
12 years of coding experience
7 years of employment as a software developer
Bacharelado, Computer Software Engineering, Bacharelado, Computer Software Engineering at Universidade de Brasília
Portuguese, English