Simon Aarons

Junior IT Cloud Engineer at John Holland

Melbourne, Victoria, Australia
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Summary

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Simon Aarons is a Junior IT Cloud Engineer based in Melbourne with eight years of hands-on experience bridging support operations and cloud engineering. A developer and reverse-engineer with deep interests in cryptography, he brings strong C, C++ and C# skills to back-end systems and low-level decoding tasks. On GitHub he contributed native audio decoders to the widely used vgmstream project, adding support for niche game formats like Traveller's Tales' RAD and Tiger Game.com ADPCM. Comfortable moving from IT support into cloud roles at John Holland, he combines practical troubleshooting experience with a developer's attention to detail and a penchant for reverse engineering obscure formats.
code7 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Swinburne University of Technology
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Stackoverflow

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1reputation
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0questions
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Github Skills (7)

c1710
avcodec10
c1110
decode10
decoder10
codec10
rad9

Programming languages (10)

C#TypeScriptC++CRustDIGITAL Command LanguageMakefileJavaScript

Github contributions (5)

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vgmstream/vgmstream

Jul 2019 - Sep 2020

vgmstream - A library for playback of various streamed audio formats used in video games.
Role in this project:
userBack-end Developer
Contributions:15 commits, 5 PRs, 4 comments in 1 year 2 months
Contributions summary:Simon primarily contributed to the implementation of audio format decoding for the vgmstream library. They added support for new formats, including Traveller's Tales' RAD and Tiger Game.com ADPCM. The user demonstrated proficiency in C by writing new decoders and integrating them into the existing framework, updating formats and related files.
gamegamescodecoggaudio-formats
simontime/Brovicon

Jun 2023 - Feb 2025

Contributions:4 releases, 9 pushes, 1 branch in 1 year 8 months
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Simon Aarons - Junior IT Cloud Engineer at John Holland