Summary
Simon Armstrong is a pragmatic software engineer from Auckland with 12 years of professional experience building embedded graphics, GIS tooling, HFT systems, and consumer apps, and a long history of self-directed product and contract work dating back to the Amiga era. He combines low-level systems craft—embedded 3D renderers, map display stacks and hardware integration—with modern research projects in diagnostics, audio and LLM comprehension, shipping both production features and prototypes. Comfortable across the full stack, Simon has repeatedly delivered niche domain solutions (topographic tile services, GIS tool-chains, scheduling and scoring systems) and tuned high-performance trading and media systems for latency and reliability. He mentors peers and takes a detail-oriented approach to debugging and optimization, favoring careful, testable implementations over flashy shortcuts. An entrepreneurial technologist, he continues to blend consultancy, product experimentation and hands-on engineering rather than following a single corporate trajectory.
12 years of coding experience
31 years of employment as a software developer