Simon Barlow is a Design Director with 25 years of experience shaping high-profile racing and AAA titles and leading cross-disciplinary teams from prototype to launch. He combines deep systems and UX design expertise with studio-level creative leadership, having driven projects at Rebellion, Bossa, Ubisoft Stockholm and Codemasters, including core systems for DRIVECLUB and early work on the GRID reboot. Known for a people-focused leadership style, he mentors designers, runs game jams to spark rapid prototyping, and brings hands-on skills in scripting, economy design and technical writing. He also co-founded a tabletop studio, successfully running a Kickstarter for a miniature war game, highlighting a rare mix of digital AAA and independent tabletop product experience. Based in Frodsham, England, Simon is a confident public presenter and PR-facing creative lead who enjoys food and geek culture outside work.
8 years of coding experience
19 years of employment as a software developer
High School 3x A Levels, High School 3x A Levels at Priestley College
Bachelor of Arts - BA (Hons) Sound Technology, Bachelor of Arts - BA (Hons) Sound Technology at The Liverpool Institute for Performing Arts
High School 9x GCSEs, High School 9x GCSEs at St. Gregory's R.C. High School
Contributions:35 commits, 23 PRs, 84 pushes in 2 months
battlescribe-datawarhammerageage-of-sigmar
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