Simon Boorer

Senior Software Engineer - USD at Unity

Oxford, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Simon Boorer is a Senior Software Engineer with 13 years of experience specializing in C++, C#, and Python, currently driving USD integration at Unity to bridge Pixar's Universal Scene Description with real-time game workflows. His background spans VFX and gaming—advancing lighting and look-development tooling at ILM and DNEG and embedding USD as a canonical scene representation in production pipelines. Comfortable across core pipeline APIs and artist-facing tools, he brings practical experience deploying complex asset and data-processing systems at scale. Based in Oxford, he combines deep technical craft with an artist-centric mindset, often working at the intersection of rendering, tooling, and production engineering.
code13 years of coding experience
job11 years of employment as a software developer
bookInformation Technology Certificate IV, Computer Games and Programming Skills, Information Technology Certificate IV, Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE)
bookHigh School Certificate, High School Certificate at Lisarow High School
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Github Skills (70)

python10
deep-learning10
scene10
tensorflow10
machine-learning10
texture10
post-processing9
ml9
torque9
shadergraph9
neural-network9
api9
unity3d9
image-processing9
image9

Programming languages (6)

C#TypeScriptJavaC++CJavaScript

Github contributions (5)

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SimonBoorer/Quantize

Feb 2017 - Jan 2018

Contributions:3 commits, 10 pushes, 1 branch in 11 months
SimonBoorer/oiio

Feb 2017 - Aug 2018

OpenImageIO
Contributions:2 pushes in 1 year 6 months
openimageio
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Simon Boorer - Senior Software Engineer - USD at Unity