Summary
Simon Boorer is a Senior Software Engineer with 13 years of experience specializing in C++, C#, and Python, currently driving USD integration at Unity to bridge Pixar's Universal Scene Description with real-time game workflows. His background spans VFX and gaming—advancing lighting and look-development tooling at ILM and DNEG and embedding USD as a canonical scene representation in production pipelines. Comfortable across core pipeline APIs and artist-facing tools, he brings practical experience deploying complex asset and data-processing systems at scale. Based in Oxford, he combines deep technical craft with an artist-centric mindset, often working at the intersection of rendering, tooling, and production engineering.
13 years of coding experience
11 years of employment as a software developer
Information Technology Certificate IV, Computer Games and Programming Skills, Information Technology Certificate IV, Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE)
High School Certificate, High School Certificate at Lisarow High School