Simon Boyé is a software engineer and computational-graphics specialist with 11 years of experience bridging research and production engineering. With a PhD in computer science and roles at Inria, The Foundry and now Extia, he has driven geometry-heavy features—from finite-element solvers and vector-curve-on-mesh algorithms to a large-scale CPython integration and Python 3 migration for Schlumberger’s Techlog. He writes performant C++ and Python, teaches image synthesis and GPGPU concepts, and experiments with Rust in personal projects. Outside work he maintains a modest game engine used for Ludum Dare jams, demonstrating a pragmatic habit of turning research-grade techniques into playable prototypes.
11 years of coding experience
3 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Université de Bordeaux
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