Simon Broggi

Game Designer at Insert Coin Studio

Zurich, Zurich, Switzerland
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Summary

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Senior
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Top School
Simon Broggi is a Zurich-based game designer with 11 years crafting interactive experiences ranging from medical simulators to public installations. He blends hands-on Unity programming, shading and mocap work with design-driven implementation, evidenced by projects at VirtaMed, ETH Zurich and the Immersive Art Space. His background spans serious games for rehabilitation and high-fidelity simulators, plus tool and plugin development for Blender and retopology tooling for architectural point clouds. At Insert Coin Studio he continues to ship playful, visually rich installations that bridge art and engineering. Comfortable in both research and production contexts, he often takes ownership of end-to-end pipelines from concept and mockups to coding and performance-ready assets. An understated strength is his ability to translate motion-capture and physiological data into compelling gameplay mechanics that serve real-world outcomes.
code11 years of coding experience
job7 years of employment as a software developer
bookComputer Science, Computer Science at Zurich University of Applied Sciences
bookBachelor of Game Design, Game Design, Bachelor of Game Design, Game Design at Zurich University of the Arts
languagesGerman, English, French
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Stackoverflow

Stats
101reputation
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0questions
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Github Skills (70)

love2d10
cg9
csv-import9
lua9
defold9
makehuman9
unity3d8
shader8
convex-hull8
render8
ear8
voronoi8
luajit8
blender8
nodes8

Programming languages (6)

C#C++ShaderLabLuaPythonGLSL

Github contributions (5)

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simonbroggi/blockade

Nov 2017 - Mar 2022

Contributions:2 PRs, 38 pushes, 5 branches in 4 years 4 months
snakeblockade
simonbroggi/Pcx

Jan 2021 - Jan 2022

Point cloud importer & renderer for Unity
Contributions:80 commits, 6 PRs, 54 pushes in 11 months
renderimportervolume-renderingpointrenderer
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Simon Broggi - Game Designer at Insert Coin Studio