Simon Broggi is a Zurich-based game designer with 11 years crafting interactive experiences ranging from medical simulators to public installations. He blends hands-on Unity programming, shading and mocap work with design-driven implementation, evidenced by projects at VirtaMed, ETH Zurich and the Immersive Art Space. His background spans serious games for rehabilitation and high-fidelity simulators, plus tool and plugin development for Blender and retopology tooling for architectural point clouds. At Insert Coin Studio he continues to ship playful, visually rich installations that bridge art and engineering. Comfortable in both research and production contexts, he often takes ownership of end-to-end pipelines from concept and mockups to coding and performance-ready assets. An understated strength is his ability to translate motion-capture and physiological data into compelling gameplay mechanics that serve real-world outcomes.
11 years of coding experience
7 years of employment as a software developer
Computer Science, Computer Science at Zurich University of Applied Sciences
Bachelor of Game Design, Game Design, Bachelor of Game Design, Game Design at Zurich University of the Arts
Contributions:80 commits, 6 PRs, 54 pushes in 11 months
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Simon Broggi - Game Designer at Insert Coin Studio