Summary
Simon Chauvin is a Paris-based game developer and academic with 14 years of experience designing and programming interactive experiences, from commercial games to museum installations and educational simulations. He holds a PhD in Game and Interactive Media Design and blends research on emergent narrative with hands-on development in Unity, Unreal, C++ and C#, delivering projects like the educational game Dérive and interactive works Mosaïque and Palimpseste. A longtime lecturer across French institutions (Cnam, Université Paris XIII, Estienne, ICAN), he routinely translates advanced theory into practical workshops on shaders, lighting and prototyping. Equally comfortable as an independent creator and as a research engineer for industry partners, he bridges academic rigor with production discipline. Colleagues value his ability to turn experimental narrative concepts into playable, teachable artifacts that resonate beyond traditional game audiences.
13 years of coding experience
5 years of employment as a software developer
Master's Degree Computer Science - Multimedia, Master's Degree Computer Science - Multimedia at Nantes Université
Bachelor's Degree Computer Science, Bachelor's Degree Computer Science at Université de Tours
National Conservatory of Arts and Crafts
French, English