Simon Delamarre is an R&D engineer based in Paris with six years of professional experience designing and deploying optimization-driven software for airline and rail crew scheduling. At Kernel Software he models complex rostering problems using mixed integer linear programming and graph algorithms, and manages projects end-to-end from requirements to client support. His academic background includes studies at ENST Bretagne and international semesters in Chile and Canada, grounded earlier in rigorous French preparatory classes with a computing option. Simon also contributes to major open-source work on ScummVM, improving the GOB engine’s animation and video handling—an indication of his attention to low-level engine stability as well as high-level optimization. He combines applied math and software engineering to turn intricate operational constraints into robust, deployable systems. Colleagues describe him as a pragmatic problem-solver who bridges research-grade models and production realities.
Contributions:26 reviews, 125 commits, 25 PRs in 2 months
Contributions summary:Simon primarily contributed to the ScummVM project, focusing on enhancements and bug fixes within the engine's GOB (Graphic Adventure Engine) subsystem. Their work included implementing features for the GOB engine, such as order correction in animations and handling specific object types, adding warnings for unimplemented cases, and addressing issues related to video playback and object handling. These contributions highlight a focus on improving the functionality and stability of the engine's internal workings, particularly for games like Adibou2.
Contributions:118 pushes, 12 branches, 4 tags in 3 years 6 months
scummvm
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Simon Delamarre - Ingénieur R&D at Kernel Software