Simon Delamarre

Ingénieur R&D at Kernel Software

Paris, Ile-de-France
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Summary

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Simon Delamarre is an R&D engineer based in Paris with six years of professional experience designing and deploying optimization-driven software for airline and rail crew scheduling. At Kernel Software he models complex rostering problems using mixed integer linear programming and graph algorithms, and manages projects end-to-end from requirements to client support. His academic background includes studies at ENST Bretagne and international semesters in Chile and Canada, grounded earlier in rigorous French preparatory classes with a computing option. Simon also contributes to major open-source work on ScummVM, improving the GOB engine’s animation and video handling—an indication of his attention to low-level engine stability as well as high-level optimization. He combines applied math and software engineering to turn intricate operational constraints into robust, deployable systems. Colleagues describe him as a pragmatic problem-solver who bridges research-grade models and production realities.
code6 years of coding experience
bookENST Bretagne
bookUniversité du Québec à Trois-Rivières
bookUniversidad Técnica Federico Santa María
bookClasses préparatoires MPSI/MP* (math sup/spé), option informatique, Classes préparatoires MPSI/MP* (math sup/spé), option informatique at Lycée Malherbe Caen
languagesFrench, English, Spanish, Chinese
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Github Skills (12)

debugging10
debug10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
reverse-engineering9
video-player9
playback9
media-playback9
videojs9

Programming languages (4)

C++MakefilePHPPython

Github contributions (5)

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scummvm/scummvm

Oct 2022 - Jan 2023

ScummVM main repository
Role in this project:
userBack-end Developer
Contributions:26 reviews, 125 commits, 25 PRs in 2 months
Contributions summary:Simon primarily contributed to the ScummVM project, focusing on enhancements and bug fixes within the engine's GOB (Graphic Adventure Engine) subsystem. Their work included implementing features for the GOB engine, such as order correction in animations and handling specific object types, adding warnings for unimplemented cases, and addressing issues related to video playback and object handling. These contributions highlight a focus on improving the functionality and stability of the engine's internal workings, particularly for games like Adibou2.
scummvmadventure-gamesrpg-enginebadukdm
sdelamarre/scummvm

Sep 2021 - Mar 2025

ScummVM main repository
Contributions:118 pushes, 12 branches, 4 tags in 3 years 6 months
scummvm
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Simon Delamarre - Ingénieur R&D at Kernel Software