Summary
Simon Erlandsson is a Technical Lead and Lund University computer engineering student with eight years of hands-on experience in automation, backend development and embedded systems. He has progressed from building and running one of Sweden’s largest Minecraft servers and YouTube content creation to leading automation projects at Nederman, integrating PLCs with OPC-UA/Modbus and developing Python data-collection services. Comfortable across full-stack web, .NET services, Unity and microcontroller firmware (Arduino), he blends product-focused engineering with on-the-ground operational know-how. His Escape Room work—designing, programming and maintaining puzzle hardware and game logic—reflects a knack for translating playful, user-facing interactions into robust technical systems. Customer-facing roles as game-master and project lead have sharpened his service orientation and team leadership. Based in Helsingborg, he pairs academic depth in geometry compression research with practical delivery of industrial automation solutions.
8 years of coding experience
1 year of employment as a software developer
Teknikprogrammet, Teknikprogrammet at LBS Kreativa Gymnasiet
Civilingenjörsexamen, Datateknik, Civilingenjörsexamen, Datateknik at The Faculty of Engineering at Lund University
Swedish, English, German