Summary
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Top SchoolSimon Finn is an artist-academic and PhD candidate who blends simulation technology, 3D prototyping, and drawing to communicate design ideas across architecture and built environment contexts. He teaches and develops specialised communication workflows at RMIT and Deakin, translating complex spatial concepts into immersive visualisations and prototypes. With roots as a 3D visualization artist and team leader at international studios, he brings production-grade rendering and film/TV post-production experience from Australia and Canada to academic practice. Simon also has a strong background in interactive entertainment education, having led animation and game-design curricula that integrate concept development with iterative asset pipelines. His practice uniquely bridges fine-art research (Honours and Masters-level study) with applied simulation tools, making theoretical inquiry directly legible through visual and technical outputs. Based in Greater Melbourne, he combines studio production discipline with scholarly rigour to prototype speculative and practical design futures.
4 years of coding experience
First Class Honours, Fine Art, First Class Honours, Fine Art at Royal Melbourne Institute of Technology
Electronic Design & Interactive Media, Electronic Design & Interactive Media at Swinburne University of Technology
Masters (Research), Fine Art, Masters (Research), Fine Art at Victorian College of the Arts